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Factory defence in BELTFED looks juicy as you take down millions of bugs

18 Sep 2026 at 9:39 am UTC By Liam Squires-HandA genre blending roguelike that casts players as a rogue AI automating an escalating war against waves of bugs - BELTFED is an instant wishlist.
 More about it - BELTFED…

Rogue Spark3 min read
Factory defence in BELTFED looks juicy as you take down millions of bugs
18 Sep 2026 at 9:39 am UTC
By Liam Squires-Hand

A genre blending roguelike that casts players as a rogue AI automating an escalating war against waves of bugs - BELTFED is an instant wishlist.

More about it - BELTFED is a factory defence game that combines factory automation with large scale wave-based defence. Players take on the role of a rogue AI whose one directive is to automate death - laying conveyor belts, wiring up smelters and assemblers, and arming an ever expanding war machine as waves of giant hostile enemy insects grow larger with every run. Like a much more explosive version of Factorio. The game is built around a roguelike run structure, with a massive number of enemies displayed on screen at once, kill counts reaching the millions in single runs, and meta progression carrying players forward between attempts.

Look at all those bugs getting juiced in the trailer below:

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They've confirmed that a playable demo will arrive sometime later this year.

From the press release sent to GamingOnLinux: "We've spent our careers building things that have to work at scale, whether that's game systems or backend infrastructure handling tens of thousands of requests a second. BELTFED is what happens when we point that experience at a factory full of guns instead." - Toby, Co-Founder, Hello World Studios

Key Features
  • Factory Automation: Conveyor belts, smelters and assemblers turn raw resources into an endless supply of ammunition.
  • Tower Defense Combat: Guns, flamethrowers, rocket launchers, mortars, lasers, drones and mines, all supplied by your own production lines.
  • Massive Swarms: Ludicrous amounts of enemies on screen at once, with kill counts reaching the millions in a single run.
  • Roguelike Runs: Every run is a fresh build with a defined beginning and end, not a base to maintain indefinitely.
  • Run-Defining Upgrade Cards: In-run upgrades that change how you play, everything from exploding buildings to cannons that fire black-holes. No run is the same.
  • Base Building & Expansion: Balance industry, power and security while pushing into the fog for rarer resources.
  • Meta Progression: Unlock new technology, buildings, weapons, Nexus cores and run-altering modules that persist across sessions.
  • Multiple Planets: Travel to exotic new worlds, then kill everything living on them. Each planet has its own rules and hazards.

The developer is pretty local to me personally too, which is fun as that doesn't seem to happen very often.

Platform: ⚛ Proton / Wine (Windows)Devs:Hello World StudiosOfficial links:SteamBluesky Article taken from GamingOnLinux.com. Tags: Proton, Automation, Indie Game, Roguelike, RTS, Steam, Strategy, Upcoming | Apps: BELTFED 5 Likes Some you may have missed, popular articles from the last month:1047 Games stop development on EMPULSE and SPLITGATE: Arena ReloadedNexus Mods acquires the popular community site SteamDBW4 Games, the company formed by Godot Engine veterans, gets help and funding from TencentProton Experimental gets fixes for Far Cry 4, Grand Theft Auto III and more All posts need to follow our rules. Please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Readers can also email us for any issues or concerns.