Deep Rock Galactic: Rogue Core’ Update 3 is Live
Dwarfing your expectations.NewsPCGenghis Husameddin20 seconds agoBecome a MemberJoin Now! This week, developer Ghost Ship Games and publisher Coffee Stain Publishing announced that Update 3 to their roguelite cooperative…

Dwarfing your expectations.
- News
- PC
Genghis Husameddin
20 seconds ago
Become a Member
Join Now!This week, developer Ghost Ship Games and publisher Coffee Stain Publishing announced that Update 3 to their roguelite cooperative shooting title ‘Deep Rock Galactic: Rogue Core‘ is now available.
This update further content to the roguelite co-op shooter’s Early Access journey with a major batch of new equipment, systems, and quality-of-life improvements.
The first two updates have already built significantly on Rogue Core’s Early Access foundations. Update 1 introduced adjustable assault paces alongside new weapons, enemies, biomes, and improvements to upgrades and mission variety. Update 2 added the five-tier Threat Level system, new mission modifiers and upgrades, expanded cave generation, an additional biome, weapon, and enemy, and further changes to combat and progression. Now, Update 3 continues to broaden the experience with another substantial round of additions, which Reclaimers gearing up for another run can look forward to:
- Who’s Gatekeeping Now? – Balgorath joins Rogue Core’s roster of bosses, bringing a new challenge for squads delving deeper into Hoxxes IV. Boss Risk Vectors can also shake up the final fight, letting players choose modifiers that alter boss behaviour or introduce new mechanics.
- More Ways to Build a Run – Enemies will now drop Expenite as standard, rewarding Reclaimers throughout combat as they work towards their next upgrade. Flux Quartz can now be spent at the new Refractor Terminal to reroll upgrades and Artifacts or boost health. The new Prowess Bio-Booster deck is available to all classes and focuses on grenade builds, while Bio-Booster decks can now be swapped earlier in a run.
- New Tools of the Trade – The Ventura brings a hard-hitting pump-action shotgun to the armoury, while the XQ-2 Quantum Warpfield gives squads a new way to move around the caves by placing two connected teleportation points. The Flare Gun has also moved out of the starting traversal-tool pool and into the opening room, where any Reclaimer willing to break the glass can claim it.
- Expect the Unexpected – Runs gain greater variety through new stage Alterations, additional elevator objectives, and Priority Missions. Reclaimers may need to recover missing Cogs or clear invasive Core Growths before extraction, while Priority Missions offer bonus Reclaimer Points for taking on highlighted objectives across the map.
- No Run Left Behind – A new crash recovery system gives remaining squad members the option to continue if the host disconnects or crashes, restarting the current stage rather than losing the run altogether.
- Something to Show For It – A new Trophy Screen gives Reclaimers another way to track their progress, while the Cosmetic Sheet has been redesigned to make unlocks clearer and easier to navigate. Any Scrip already spent through the previous Cosmetic Sheet will be refunded.
“Early Access gives us the opportunity to build Rogue Core alongside our players, and that’s been a really energising process for the team,” comments Mikkel Martin Pedersen, Co-Founder of Ghost Ship Games and Game Director of Deep Rock Galactic: Rogue Core.
“We’ve been speaking directly with the community, testing ideas and seeing how players approach the game in ways we might not always expect. These last three updates have allowed us to further refine the vision for Rogue Core, and we’re really excited for Reclaimers to jump back in and see how much has changed – with plenty more still to come.”
Full patch notes can be found thisaway. Deep Rock Galactic: Rogue Core is available on PC via Steam’s Early Access programme.
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